

I'm not saying its impossible to make an MMORPG with Unreal Engine as I myself have worked on one that was made in Unreal Engine. Yes I'm fully aware on how the replication graph works, I'm also very well aware of how the Engine Core works in terms of its network and replication side.

So its not poorly designed mmo or rpg games. just sending once them to all listening clients. it means 70 players so far away from a client, then just 30 players is listening to replication graphs depends to lowest distances. you just need to basically method "distance check". Like: If your server have 100 players, but this players they has different locations. Optimization is what the developer will do. Unreal Engine 4 has spec only basic methods. As at best with stock Unreal Engine you can get about 15-20 people in a game and if you develop a strong replication graph you can multiply that number by around 10 but anything more than that will need a lot more.
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So if you where to do this you'd have to do a considerable amount of recoding to the network driver or in most cases just re-create your own server architecture for the game. As I specialize in UE4 i'd have to let you know that the Engine is poorly designed for MMORPG style games. It's a big project to under go for something like this so if you desire to remake it then go for it. (I didnt put link, you can easily search in google) you can see in steam what i did for old game. I can make modes like Bike racer, TouchDown, DeathMatch, Arena or more.Īlso im reviving another mmo project named Land of Chaos Online 2 Revolution from alaplaya/danal game. Welcome to MPGH - MultiPlayer Game Hacking, the worlds leader in Game Hacks, Game Cheats, Trainers, Combat Arms Hacks & Cheats, Crossfire Hacks & Cheats. The New Goblin persona adapted in Spider-Man.
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However if i can revive in UE4, this provides more advantages, cause you got an full source code and server code. After his fathers death, Harry becomes obsessed with Spider-Man, and develops a strong vendetta towards him. i tried remake in UE4 with ripped models. So i didnt updated from client librarys. Then you're going to be starting from scratch, so you wouldn't be changing the graphics engine you'd be remaking the entire game (asside from assets that you could rip from the game). Then you might run into incompatibility issues.Īs for changing the entire engine to UE4. You'd require the source of the game for one and you would need many many hours of updating all the graphics library calls or even possibly stripping them out and starting from scratch. You can't just replace a graphics engine like that.
